Obsidian's Josh Sawyer on RPG cities: 'Compared to a dungeon, generally speaking, a town is 4x the expense per square foot'
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2 november 2026
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Q&A #4 - YouTube
Watch On [https://youtu.be/XwtLmS1ZOHk]
In a new Q&A vlog [https://youtu.be/XwtLmS1ZOHk?si=YWh7UxvDJ2r8xNO2] on his YouTube channel, Obsidian studio design director Josh Sawyer took a question about why there are so few RPGs in contemporary urban settings. Part of the problem, according to Sawyer: They're more difficult and costly to make than other RPG environments.
Josh Sawyer
"One of the issues as an RPG developer that we've found—at least at Obsidian and Black Isle—is that, compared to a dungeon, generally speaking, a town is four times the expense per square foot, basically. Not really "square foot" but, if you have a map of a given size. If you have a dungeon that's this big, it costs X. If you have a town that's populated with people that feels realistic, that's four times as expensive.
"Obviously, that's a...
